﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.MissingComponentException
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.Runtime.Serialization;

#nullable disable
namespace UnityEngine
{
  [Serializable]
  public class MissingComponentException : SystemException
  {
    private const int Result = -2147467261;
    private string unityStackTrace;

    public MissingComponentException()
      : base("A Unity Runtime error occurred!")
    {
      this.HResult = -2147467261;
    }

    public MissingComponentException(string message)
      : base(message)
    {
      this.HResult = -2147467261;
    }

    public MissingComponentException(string message, Exception innerException)
      : base(message, innerException)
    {
      this.HResult = -2147467261;
    }

    protected MissingComponentException(SerializationInfo info, StreamingContext context)
      : base(info, context)
    {
    }
  }
}
